![]() ![]() ![]() Have a class that needs to be referenced by multiple objects in the scene? ScriptableObjects let you represent that class an asset in the editor. If you're not familiar with ScriptableObjects put simply: they make data in Unity easy. Currently, every single card in the game is represented as a ScriptableObject in Unity. I believe the game wouldn't have been where it was today if I hadn't taken the route I had with the card database. In less than 48 hours, I was successful in building mechanics, grid, type matchups, and 5 days later I was importing the card list from the official Yu-Gi-Oh Wiki as a CSV, of course ) On February 28th, 2020 I had the bold idea to recreate the mechanics of Yu-Gi-Oh Duelists of the Roses in Unity. Hi all, today I'd like to catch you up on the state of the Duelists of the Roses remake. ![]()
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